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Jumping Pillows | cloth Simulation | Niagara System | Unreal Engine 5

Every cloth simulation done in the Unreal Engine is either a flag or a curtain. Why not try something different like simulating a bunch of pillows😁

I am using the Chaos Cloth System with a component renderer in Niagara to populate the scene

Artstation: https://www.artstation.com/ayattache
Inspired by https://www.instagram.com/honear/