To get the best results, all geometries need to be combined into one skeletal mesh. I am using the UVs island trick to separate the materials.
I am using Two wind directional sources to guide the simulation.
Let's not forget the new sweet translucency fix in Unreal Engine 5.1 😁
Inspired by https://www.youtube.com/channel/UCfSrfRP9FBPO2vtkAce-WhQ/videos