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Squeeze The Bubbles | Soft-body Cloth Simulation | Unreal Engine 5

To get the best results, all geometries need to be combined into one skeletal mesh. I am using the UVs island trick to separate the materials.

I am using Two wind directional sources to guide the simulation.

Let's not forget the new sweet translucency fix in Unreal Engine 5.1 😁

Inspired by https://www.youtube.com/channel/UCfSrfRP9FBPO2vtkAce-WhQ/videos