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PROCEDURAL TENTACLES in UE5

I've been developing a versatile tool in UE5 that generates octopus tentacles procedurally using splines and Geometry Script. This tool gives you full control over the tentacle’s sucker size, depth, and thickness, with an adaptive feature that automatically adjusts sucker size based on the arm length. Perfect for adding realistic, dynamic tentacles to your projects!

The tool is still in development, and I’d love to hear your thoughts and feedback as I continue refining it!

My YouTube Channel: https://www.youtube.com/@AyoubAttache