I’ve been working on a simple yet powerful tool in Unreal Engine 5 that allows you to conform any object to any surface using a Geometry Script. This feature is ideal for creating realistic object placements on surfaces of all shapes and sizes.
For the bullet damage on the helmet, the geometry is automatically removed to form the holes.
The tool is still in development, and I’d love to hear your thoughts and feedback as I continue refining it!
My YouTube Channel: https://www.youtube.com/@AyoubAttache