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RETOPOLOGY IN UE5 | WIP

Excited to share that I'm working on a new retopology tool for Unreal Engine 5!

This tool is designed to speed up your workflow, especially when dealing with cylindrical shapes like arms, fingers, legs, horns, and similar objects. I'm utilizing splines and Geometry Script to effortlessly generating and wrapping quads around your mesh —still a work in progress, but the results are promising!

Your feedback is invaluable as I continue refining the tool.