As a challenge, I wanted to figure out a way to:
automating the Animation of more than 3500 parts.
Rigging the entire car using blueprints only.
Parts need to come in the correct order without overlapping.
Make it look cool.
With randomly named parts, no pre-defined layers, and random pivot points, it was quite interesting to put this together.
using 3Ds Max Script Select_Similar_Objects was crucial in organizing the data into layers (e.g. suspension, transmission, engine... ). which are exported in Datasmith file format.
Below is the link to my 3ds Max file: https://u.pcloud.link/publink/show?code=XZnArMVZckF7Xm8pyTkj4I9jrglqzpCDXLgX
Double wishbone suspensions are rigged using physical constraints, While the rest (Universal joints, engine pistons, shocks...) are rigged using vector operation, all done in blueprints.
Original Assets:
Lego set: https://grabcad.com/library/lego-technic-bugatti-chiron-42083-1
city sample: https://www.unrealengine.com/marketplace/en-US/product/city-sample