As I continue refining my conform tool, I’ve added an exciting new feature: the ability to constrain any mesh to the boundary of another mesh. This enables smooth deformation or a squished effect, perfect for creating more dynamic and realistic interactions.
This tool uses a Geometry Script to allow you to press objects naturally onto surfaces of any shape or complexity.
I’m thrilled about this tool's potential and eager to hear your thoughts. What applications can you imagine for this feature? Let me know!
Stay tuned for more updates as I continue developing it.
CONFORM OBJECTS TO ANY SURFACE in UE5: https://www.artstation.com/artwork/8Bm486
My YouTube Channel: https://www.youtube.com/@AyoubAttache