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Teaching a Virtual Robot to Walk/Run: Real-time Hand Tracking Powers UE5 Animation Innovation | WIP

Continuing my adventure of using VR in non-VR applications haha. I wanted to see if it is possible to use Quest 2 hand tracking to generate walk-run cycle animation in real-time.

The biggest challenge was to get a stable tracking.
Fingers joint data was sent through a UDP Server.
Rigging was based on physical constraints.

My Channel: https://www.youtube.com/@AyoubAttache/videos